Items & Health bar
Designing some new items. I already have a vague idea what they are going to do, but it still needs to be finalized. Improved the look of the enemy health bars. New items / Health bar:
View ArticleRanged weapons
Reworked the ranged attack to fit more into the new style. Continued upgrading every UI element to the new style. Ranged attack: RangedAttackPreview
View ArticleFinishing touches
Finished most of the UI and animations. Will add an options menu for more personal customization. Currently splitting the first area into 4 smaller pieces because of performance issues. Generally...
View ArticleFinished items
Finished several items and a new type of ranged weapon. Still working on level design and generally improving the look. Item / Weapon:
View ArticleNew world map
Improved the look and functionality of the world map. Areas will now display their monster level and if they contain a waypoint. Clicking on an area zooms in and gives you access to the maps of the...
View ArticleSub-areas
New look of the sub-area map and added info. Added even more items. Will add more customization to weapons and some new player attributes. Sub-area:
View ArticleDeath animation
New generic death animation for all enemies. Bosses will get a custom animation. Preview:
View Article2nd Boss
Finished the second boss. There are still a lot a miscellaneous things to add and fix. Preview:
View ArticleChanges
Redesigning the whole game. Changing the genre. The new map editor will be a lot more powerful and customizable. The game will support mods in every way imaginable.
View ArticleEditor progress
Going along just fine. The stats info will be the basis of the game. Combat is going to be ATB based. Content management and creation will allow for otherwise full customization.
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